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Splinterlands genre11/28/2023 ![]() Use Thorns and Demoralize to counter melee attacks.Legendary summoners are still available.Only units and summoners with a mana cost of 4 or less may be used. Units with 2 types of attack (which include melee) cannot be used.Use Headwinds and Return Fire to counter ranged attacks.Use Phase, Void, Void Armor, and Magic Reflect to counter magic attacks.Units with melee attacks may not be used. Blast damage will remove Divine Shield.Divine Shield will be re-applied when a unit is Resurrected.Be sure to include a unit with Stun in your lineup to trigger the Knock Out ability.Īll units gain the Divine Shield ability which reduces the damage of the first attack received to 0.Healing abilities include Heal, Tank Heal, and Triage.Consider including units with the Close Range and Return Fire abilities in your lineup.Only units with ranged attacks may be used. Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.Scattershot still works in this ruleset.Ranged attack units with the Reflection Shield ability do not take damage from reflected magic attacks.Īll units lose the Sneak, Snipe and Opportunity abilities.Enemy units that attack with ranged attacks receive damage back. Include a unit with Reflection Shield in your lineup to absorb blast damage and protect your back line.Īll units receive the Return Fire ability at the start of the battle.Additional damage is equivalent to main damage divided by 2, rounded up.Only units with even mana costs may be used. Buffs and debuffs are done afterward - this impacts base health.Īll units gain the Opportunity ability which allows them to attack the unit with the lowest health on the enemy team.Since the damage given is physical, it can be reduced to 1 if the unit has the shield ability.Īll unit start with the same health, based on the highest health on either team. Snared units are considered non-flying.Magic units with the Reflection Shield ability do not take damage from reflected magic attacks.Īll non-flying units take 2 physical damage at the end of every turn.Damage returned is equal to the damage of the attacker divided by 2, rounded up.Enemy units that attack with magic receive damage back. Units with ranged attacks are allowed to attack in the first position.Īll units receive the Magic Reflect ability at the start of the battle. Units with 2 types of attack (which include ranged) cannot be used.Units with ranged attacks cannot be used. Melee attack units with the Reflection Shield ability do not take damage from thorns.Damage returned is equal to damage of the attacker divided by 2, rounded up.Enemy units that use melee attacks receive damage back. Summoner effects are still active (IE: Yodin Zaku).Īll units receive the Rebirth ability which allows them to self resurrect once.Īll units receive the Thorns ability at the start of the battle.Use Shatter or Piercing to destroy your opponent's armor more effectively. ![]() Use Void Armor to ensure that magic attacks strike armor first. ![]() Use a summoner with Conscript to play 2 gladiator cards within this ruleset!Īll units get a +2 armor buff at the beginning of the game. ![]()
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